4

PROJECTS

1/35 Feldbahn Caboose
1/32 Scale Gas Mechanical
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1/35 Taco Beetle
10 -Ton Sugar Cane Car
Ma.K. "The Sands of Time"
Watery Grave
Cangrid Mayarl
On30 Tractor Loco

On30 Work Cars on Disconnects

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1/35 Jagdpanzer IV L/70 (A)
1/35 38t (OOB)
1/76 Ha-Go
1/48 Citroen Rail Car
1/48 Mining Diorama
1/48 Building Walls
1/48 Shed in 5 Days
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On30 Stock Car Kit
4 CLUTTER & DETAILS
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4

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The Trial & Error Page
4

DRAWINGS

Stock Car
Side Dump Hopper
6 Plantation Cars
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4

REFERENCE

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Corrugated Metal

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Ben Jacobson
Bryan Krueger
Chuck Doan
Don Railton
Fabrizio Mercuri
Gordon Birrell
Jean-Bernard Andre
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Marcel Ackle
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IPMS Stockholm
KMK Scale World
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Maschinen Krieger
MIG
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Schmalspurtreff
Twenot

"THE SANDS OF TIME"

Ma.K AFS Mk.1

 

I decided to take the day off, and have some mindless fun, and thought I would try to build the Ma.K kit that I ordered from Hobby-Link. (This is the first of these I have ever built, so if I am guilty of some kind of "Ma.K heresy", I apologize in advance.) So far it was a quick and fun project.

The basic concept is a rusty Ma.K, suit with a broken/shattered glass visor, that over time has become partially buried (or unburied) in the shifting desert sands. The skeletal left arm reaching out in a plea for help or possibly a warning. The holes around the figure will all be filled in and sand piled/blown against the suit

 

 

 

 

The figure was primered with Gunze Mr. Resin Primer, then received a base coat of Vallejo Acrylics (2/3 Germ. SS Camo Black-Brown, to 1/3 Hull Red).

The reason for this color is to establish the base color of sun burnt steel. Long exposed steel in desert climates will tend to develop a dark black-blue-red-brown surface patina. Shorter term exposed areas, or old surface areas that have been scratched, pitted by sand, etc, will have a lighter series of rust colors (of course there are variations of this also depending on the type of metal, and the environment)

 

Next the pieces were given a heavy filter of Windsor Newton "Prussian Blue" (artists oil paint), this was followed by an overall burnishing/application of MIG "Gun Metal" pigment (this was applied using one of those Tamiya foam brush thingies)...this was followed by a brush applied light dusting of Bragdon's rust pigments. The rust pigments were then mostly wiped away or also burnished into the surface. More texture and discoloration is still to come.

 

 

 

 

It seems though that I have had a bit of a setback.

I was working on adding some initial "positive chips/mapping" (this was not the final color...which will be more of a yellow/green)....which was then given a thin wash of burnt umber artists oils....when the problem began....

On these pieces you can see where the application of the wash caused the rivets and the edges of the shoulder plates to wear off. This happened big time on the main body section and helmet ......the only things I can figure it was due to, either the use of straight turpentine instead of the weaker odorless thinner; the Vallejo base color did not bond well enough/properly to the Mr Resin Primer, the paint had not cured long enough before I started working over it, or I did too many steps in succession too quickly without a proper curing/drying period in between.

I probably could have touched up the areas, or hidden them in the next color step....but the whole time while working on this, I also was noticing that some of the puttied seam lines were slightly telescoping through....probably accentuated by the surface sheen......so today I soaked the parts in 90% Isopropyl alcohol, and stripped of all the color.

Will start over tomorrow, but will take a slightly different, and easier/quicker approach this time around. I may also use either Tamiya or Floquil (oil based) paint for the base colors instead of the Vallejo.

 

 

This time around I took a different approach to the painting. First a base/prime coat of Floquil (oil based) was applied (9-parts "Roof Brown", 1.5-parts "Engine Black", 1-part "Caboose Red"). Over this was applied a shading/highlighting with a 50/50 mix of Panzer Aces #343"Shadows Flesh" & Model Color #136 "Leather". After a day of drying, Ground coarse salt was applied, then a fogging/highlight of straight "Shadows Flesh"; some of the salt was then lightly blown or brushed off, and a fogging of Life-Color "Rust- Light Shadow" applied. All the acrylics were shot on the "dry" side, so as to give a slight surface texture. (the white flecks, stain lines, and white around the armpit is some salt residue that will be removed.)

 

 

 

 

For some reason I went against all my better judgment, and sealed the rust base colors with a matte sealer....and it did exactly what I hate about sealers...it took away all definition and individuality of the various rust tones, and "blended' them into one same sheen/finish.

 

 

 

....on the bright side, the sealer really saved my ass, because I had a complete brain-fart, and sprayed on the paint without adding the hairspray first.....luckily, because of the sealer, I was able to use the Tamiya X-20A thinner and a stiff brush to scrub off the color coat....which actually IMO yielded a really interesting and cool finish and pitted looking surface [I will definitely work with this effect on another project].....

 

 

Some varied color tones were added using Tamiya and Games-Workshop paints.

 

 

Then it was on to the first round of chipping. The blue and green base layer was chipped first, then the orange-rose color was masked, sprayed with hairspray and color, and chipped.

 

 

 

 

 

Today it was "mapping"/discoloring the paint chips. This shows the areas of mapping in the rose colored areas of the shoulder plate, and beginning on the helmet. Mapping was done using thinned Vallejo acrylics applied with a 0/18 brush. The rose colored areas were done in a random mix of pink and white, while the green areas were done in a mix of pale blue and yellow.

 

 

Today the rusting started.....

This was done using a combination of Windsor Newton artists oils, MIG rust pigments, and some Windsor Newton Guache & water colors. (The underside of the arm received no rusting, as it will not be seen in the final setting)

I also played around with some "watercolor mapping" for lack of a better word.....by using water colors I was able to apply some interesting transparent mapping to some of the chips.....its almost more like "filter mapping"...it's pretty subtle (because I used fairly thinned color) and doesn't really show in the images...but is visible on the model.

 

 

 

 


MATERIALS


 

 

 

 
Copyright 2004, Marc Reusser all rights reserved.